15 (natural armor)
32 (5d8+10)
walk 30 ft., climb 30 ft.
Stealth +5
fire, poison
charmed, exhaustion, paralyzed, petrified, poisoned
darkvision 120 ft.
understands one language of its creator but can't speak
1
While the sable remains motionless, it is indistinguishable from a normal statue.
The sable has advantage on an attack roll against a creature if at least one of the sable's allies is within 5 feet of the creature and the ally isn't incapacitated.
If the sable surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
The sable makes two bite attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.