Bronze Scout

Medium construct, Unaligned

Armor Class

13

Hit Points

18 (4d8)

Speed

walk 30 ft., burrow 30 ft.

Skills

Perception +6, Stealth +7

Damage Immunities

poison; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

understands one language of its creator but can't speak

Challenge

1

Earth Armor

The bronze scout doesn't provoke opportunity attacks when it burrows.

Magic Resistance

The bronze scout has advantage on saving throws against spells and other magical effects.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.

Lightning Flare (Recharges after a Short or Long Rest)

Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.