15 (natural armor)
17 (5d6)
walk 0 ft., fly 50 ft.
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
blindsight 30 ft. (blind beyond this radius)
1/4
An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.
The broom is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the broom must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
While the broom remains motionless and isn't flying, it is indistinguishable from a normal broom.
The broom makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.