14 (leather armor)
9 (2d6 + 2)
25 ft.
Stealth +5
darkvision 60 ft.
Sylvan, Common
1/2
The brownie has advantage on saving throws against being charmed, and magic can't put it to sleep.
The brownie's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components • At will: druidcraft, goodberry • 1/Day: dancing lights
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
The brownie can collapse to the ground and appear to be dead. A DC 13 Intelligence (Investigation) check will reveal they are still alive.