Bucca

Tiny fey, Neutral Evil

Armor Class

14 (natural armor)

Hit Points

27 (5d4+15)

Speed

walk 20 ft., fly 30 ft.

Skills

Perception +1, Sleight of Hand +7, Stealth +7

Senses

darkvision 60 ft.

Languages

Darakhul, Dwarvish

Challenge

1/2

Flyby

The bucca doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Vulnerability to Sunlight

A bucca takes 1 point of radiant damage for every minute it is exposed to sunlight.

Innate Spellcasting

The bucca's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: • At will: invisibility • 3/Day each: darkness, ensnaring strike, locate object

Actions

Dagger

Melee Weapon Damage: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or take 1d2 Strength damage. The target must repeat the saving throw at the end of each of its turns, and it loses another 1d2 Strength for each failed saving throw. The effect ends when one of the saving throws succeeds or automatically after 4 rounds. All lost Strength returns after a long rest.