21 (natural armor)
315 (30d10 + 150)
25 ft.
Str +15, Dex +13, Con +14
Arcana +10, Athletics +22, Insight +11, Intimidation +17, Perception +11, Survival +11
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
fire, poison
charmed, poisoned
darkvision 120 ft.
Celestial, Common, Draconic, Infernal, telepathy 120 ft.
21
+7
Buer has advantage to hit creatures under an infernal contract and when she hits such creatures she delivers an additional 9 (2d8) damage of a type the target is most vulnerable to. A creature bound under an infernal contract also makes all saving throws against effects originating from Buer with disadvantage.
Magical darkness doesn't impede Buer's darkvision.
Buer has advantage on saving throws against spells and other magical effects.
Buer makes three attacks using her Claw. She can replace two of the attacks with a Cleansing Bite attack.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage, healing Buer for an amount equal to the damage dealt.
Buer focuses her ethereal form, dashing up to 50 feet in a straight line through the ethereal plane. Any creatures in the line must make a DC 21 Constitution saving throw, taking 42 (12d6) force damage on a failed save, or half as much damage on a successful one. Buer may reappear at any unoccupied space along the line. For 1 minute after using Spectral Reaping, Buer is empowered by ethereal essence. Her Cleansing Bite attack now deals force damage instead of bludgeoning.
Buer attempts to slow the actions of a creature she can see within 60 feet of her. The target must succeed on a DC 18 Wisdom saving throw or be slowed until the end of its next turn. A slowed creature's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use its reactions. Regardless of the slowed creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
Buer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Buer regains spent legendary actions at the start of her turn.
Buer or one other devil within 60 feet of Buer makes a melee weapon attack against a target of Buer's choosing.
Buer wreathes energy around a creature she can see within 60 feet of her. Until the end of Buer's next turn, the target is covered in fire or cold energy, Buer's choice. Each time the target is struck with a melee attack, the attacker takes 9 (2d8) fire or cold damage.
Buer devours a Soul Coin, instantly refreshing one Recharge ability of any devil within 60 feet, including herself.