10
217 (15d20+60)
fly 30 ft.
Perception +11
necrotic, poison
charmed, exhaustion, paralyzed, petrified, poisoned, prone
truesight 240 ft.
Can't speak but understands common, telepathy 1,000 ft.
9
The bulbous observer has advantage on saving throws against spells and other magical effects.
All undead within 1,000 feet of the bulbous observer can hear its telepathy, regardless of any obstacle. This ability does not need line of sight.
The bulbous observer makes two claw attacks.
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and the target is grappled (escape DC 18). The bulbous observer has four arms, each of which can grapple one target.
Ranged Weapon Attack: +4 to hit, reach 60/240 ft., 20 ft. radius area. Hit: 66 (12d10) bludgeoning damage. Once the bulbous observer drops its load, it must spend three rounds to acquire a new heavy load before it can use this feature again