Bullywug Knight

Medium humanoid, typically lawful good

Armor Class

18 (plate armor)

Hit Points

66 (12d8 + 12)

Speed

walk 30 ft., swim 30 ft.

Saves

Con +3, Wis +2

Languages

Bullywug, Common

Challenge

2

Proficiency Bonus

+2

Amphibious

The knight can breathe air and water.

Speak with Frogs and Toads

The knight can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Standing Leap

The knight's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Multiattack

The knight makes two Glaive attacks.

Glaive

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Croak of Charming (Recharges after a Short or Long Rest)

The knight makes a loud croak while targeting one creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or be charmed until the end of its next turn.