Bullywug Royal

Medium humanoid (bullywug), Neutral Evil

Armor Class

15 (hide armor, shield)

Hit Points

52 (8d8+16)

Speed

walk 20 ft., swim 40 ft.

Saves

Str +5, Dex +3

Skills

Athletics +5, Intimidation +4, Stealth +3

Languages

Bullywug

Challenge

3

Amphibious

The royal can breathe air and water.

Brute

A melee weapon deals one extra die of its damage when the royal hits with it (included in the attack).

Frog Rider

The royal has advantage on melee attacks made while riding a frog mount.

Speak with Frogs and Toads

The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Standing Leap

The royal's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Swamp Camouflage

The royal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Multiattack

The royal makes two attacks: one with its royal spear and one with its bite.

Royal Spear

Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Croaked Decree (1/Day)

The royal makes a loud pronouncement. Each bullywug within 60 feet of the royal that can hear the pronouncement has advantage on its next attack roll.

Bullywug Royal

Medium humanoid (bullywug), any alignment

Armor Class

15 (hide armor, shield)

Hit Points

65 (10d8 + 20)

Speed

walk 30 ft., swim 30 ft.

Saves

Str +5, Dex +3

Skills

Athletics +5, Intimidation +4, Stealth +3

Languages

Bullywug, Common

Challenge

3

Proficiency Bonus

+2

Amphibious

The royal can breathe air and water.

Speak with Frogs and Toads

The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage

The royal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap

The royal's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.

Toad Rider

The royal has advantage on melee attacks made while riding on a Toad mount

Actions

Multiattack

The royal makes two Spear attacks.

Spear

Melee or Ranged Weapon Attack: +5 to hit (with advantage if the royal is mounted on a toad), reach 10 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Croaked Decree (Bonus Action) (Recharge 5-6)

The royal makes a loud pronouncement. Each ally of the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.