15 (hide armor, shield)
52 (8d8+16)
walk 20 ft., swim 40 ft.
Str +5, Dex +3
Athletics +5, Intimidation +4, Stealth +3
Bullywug
3
The royal can breathe air and water.
A melee weapon deals one extra die of its damage when the royal hits with it (included in the attack).
The royal has advantage on melee attacks made while riding a frog mount.
The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.
The royal's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
The royal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
The royal makes two attacks: one with its royal spear and one with its bite.
Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
The royal makes a loud pronouncement. Each bullywug within 60 feet of the royal that can hear the pronouncement has advantage on its next attack roll.
15 (hide armor, shield)
65 (10d8 + 20)
walk 30 ft., swim 30 ft.
Str +5, Dex +3
Athletics +5, Intimidation +4, Stealth +3
Bullywug, Common
3
+2
The royal can breathe air and water.
The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.
The royal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
The royal's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.
The royal has advantage on melee attacks made while riding on a Toad mount
The royal makes two Spear attacks.
Melee or Ranged Weapon Attack: +5 to hit (with advantage if the royal is mounted on a toad), reach 10 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
The royal makes a loud pronouncement. Each ally of the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.