13
27 (6d6+6)
walk 30 ft., burrow 10 ft.
Perception +3
darkvision 60 ft.
Common
1/2
A burrowling gets advantage on Perception checks if at least one other burrowling is awake within 10 feet.
The burrowling has advantage on attack rolls when its target is adjacent to at least one other burrowling that's capable of attacking.
The burrowling makes one bite attack and one claw attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.