13 (leather armor)
16 (3d8+3)
walk 30 ft.
Nature +4, Perception +5, Stealth +6, Survival +5
any one language (usually Common)
1/2
Byra has advantage on saving throws against being frightened.
Byra can move through the space of any creature that is of a size larger than hers.
When Byra rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
The scout makes two melee attacks or two ranged attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.