Cairnwight

Huge undead, typically neutral

Armor Class

19 (natural armor)

Hit Points

138 (12d12 + 60)

Speed

40 ft.

Saves

wis +5, con +9

Skills

stealth +8, athletics +10, perception +5

Condition Immunities

charmed, exhaustion, frightened, petrified

Senses

darkvision 60 ft.

Languages

Giant

Challenge

9

Proficiency Bonus

+4

Actions

Multiattack

The cairnwight makes two Slam attacks or two Rock attacks, and it uses its Petrifying Touch if available.

Slam

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or have the prone condition.

Petrifying Touch (Recharge 5-6)

The cairnwight touches one creature it can see within 10 feet of itself. The target must succeed on a DC 17 Constitution saving throw or take 26 (4d12) force damage and have the restrained condition as it begins to turn to stone. The affected target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target has the petrified condition instead of the restrained condition.