16 (natural armor)
120 (16d8+48)
walk 50 ft.
Investigation +3, Perception +9
cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks
acid, poison
poisoned
darkvision 60 ft., truesight 120 ft.
Abyssal, Infernal, telepathy 60 ft.
8
Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.
The canoloth has advantage on saving throws against spells and other magical effects.
The canoloth's weapon attacks are magical.
The canoloth can't be surprised while it isn't incapacitated.
The canoloth makes two attacks: one with its tongue or its bite and one with its claws.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Ranged Weapon Attack: +7 to hit, range 30 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and is restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.
16 (natural armor)
120 (16d8 + 48)
walk 50 ft.
Investigation +3, Perception +9
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
acid, poison
poisoned
truesight 120 ft.
Abyssal, Infernal, telepathy 60 ft.
8
+3
Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.
The canoloth has advantage on saving throws against spells and other magical effects.
The canoloth can't be surprised unless it's incapacitated.
The canoloth makes one Bite or Tongue attack and one Claw attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 18 (4d8) force damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) force damage.
Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) acid damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.