Canoloth

Medium fiend (yugoloth), Neutral Evil

Armor Class

16 (natural armor)

Hit Points

120 (16d8+48)

Speed

walk 50 ft.

Skills

Investigation +3, Perception +9

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

acid, poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., truesight 120 ft.

Languages

Abyssal, Infernal, telepathy 60 ft.

Challenge

8

Dimensional Lock

Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.

Magic Resistance

The canoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The canoloth's weapon attacks are magical.

Uncanny Senses

The canoloth can't be surprised while it isn't incapacitated.

Actions

Multiattack

The canoloth makes two attacks: one with its tongue or its bite and one with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 4) piercing damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

Tongue

Ranged Weapon Attack: +7 to hit, range 30 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and is restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.

Canoloth

Medium fiend (yugoloth), typically neutral evil

Armor Class

16 (natural armor)

Hit Points

120 (16d8 + 48)

Speed

walk 50 ft.

Skills

Investigation +3, Perception +9

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

acid, poison

Condition Immunities

poisoned

Senses

truesight 120 ft.

Languages

Abyssal, Infernal, telepathy 60 ft.

Challenge

8

Proficiency Bonus

+3

Dimensional Lock

Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.

Magic Resistance

The canoloth has advantage on saving throws against spells and other magical effects.

Uncanny Senses

The canoloth can't be surprised unless it's incapacitated.

Actions

Multiattack

The canoloth makes one Bite or Tongue attack and one Claw attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 18 (4d8) force damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) force damage.

Tongue

Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) acid damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.