Canopic Golem

Large construct,

Armor Class

17 (natural armor)

Hit Points

252 (24d10 + 120)

Speed

walk 30 ft.

Saves

Int +3, Wis +5, Cha +0

Damage Immunities

poison

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft.

Challenge

13

Proficiency Bonus

+5

Limited Spell Immunity

The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.

Unusual Nature

The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack

The golem makes two attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.

Crystal Dart

Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.