17 (natural armor)
252 (24d10 + 120)
walk 30 ft.
Int +3, Wis +5, Cha +0
poison
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 120 ft.
13
+5
The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.
The golem doesn't require air, food, drink, or sleep.
The golem makes two attacks.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.
Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.