Carbuncle

Small monstrosity, Good Chaotic

Armor Class

12

Hit Points

36 (8d6+8)

Speed

walk 40 ft., climb 20 ft.

Skills

Perception +5, Stealth +6

Condition Immunities

charmed

Senses

darkvision 60 ft.

Languages

Common

Challenge

1

Gem Illumination

As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Jungle Camouflage

The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Actions

Multiattack

The carbuncle makes one bite attack and one claw attack.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Light Beam (Recharge 56)

The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.