13
22 (5d8)
0 ft., hover 30 ft.
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical weapons
cold, necrotic, poison
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
darkvision 60ft.
Common, Undercommon
1
The careless whisper can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
While in dim light or darkness, the careless whisper can take the Hide action as a bonus action.
While in sunlight, the careless whisper has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The careless whisper targets one creature it can see within 5 ft. If the target can hear the careless whisper, the target must succeed on a DC 13 Wisdom saving throw or be at disadvantage for all Initiative rolls for 24 hours.
The careless whisper targets one creature it can see within 5 ft. If the target can hear the careless whisper, the target must succeed on a DC 13 Wisdom saving throw or be at disadvantage for all saving throws for 1 minute.