15
105 (14d8 + 42)
40 ft., climb 30 ft.
Dex +9, Wis +8
Acrobatics +9, Insight +8, Perception +8, Stealth +9
necrotic, poison
charmed, paralyzed, poisoned
darkvision 90 ft.
Common
9
The cat prince's innate spellcasting ability is Wisdom (spell save DC 16). The cat prince can innately cast the following spells, requiring no components • At will: detect evil and good, feather fall, pass without trace • 3/Day each: cure wounds (3rd level), detect thoughts, silence • 1/Day each: charm person, dispel magic, fog cloud, moonbeam (3rd level)
The cat prince has advantage on Wisdom (Perception) checks that rely on sight and smell.
The cat prince has advantage on saving throws against spells and other magical effects.
The cat prince's weapon attacks are magical.
The cat prince has advantage on nine death saves.
If the cat prince moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone.
The cat prince can use his action to polymorph into a cat, or back into its true form, which is humanoid. His statistics, other than his size and spellcasting, are the same in each form. Any equipment he is wearing or carrying is also transformed. He reverts to his true form if he dies.
The cat prince can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The cat prince makes three claw attacks or two with his sword.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage plus 10 (3d6) poison damage.