Cauldronborn

Small construct, Unaligned

Armor Class

13 (natural armor)

Hit Points

13 (3d6+3)

Speed

walk 20 ft.

Damage Resistances

piercing, slashing from nonmagical weapons that aren't adamantine

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Challenge

2

Consumption

As a bonus action, a cauldronborn can consume one potion within 5 feet of it that is not being worn or carried. Along with the potion's effect, the cauldronborn's hp maximum increases by 3 (1d6) and it gains the same number of hp.

Detect Elixir

The cauldronborn can pinpoint the location of potions and magic items within 60 feet of it. Outside of 60 feet, it can sense the general direction of potions within 1 mile of it.

Regeneration

The cauldronborn regains 2 hp at the start of its turn if it has at least 1 hp.

Sprint

The cauldronborn triples its speed until the end of its turn when moving toward a potion it has detected.

Actions

Multiattack

The cauldronborn makes two slam attacks.

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Call Potion (Recharge 5-6)

The cauldronborn releases a hungry screech, magically reaching out to nearby potions. All potions within 10 feet of the cauldronborn magically move toward the cauldronborn by rolling out of backpacks, hopping off of belts, unburying themselves, etc. A creature wearing or carrying a potion must succeed on a DC 13 Dexterity saving throw or its potion moves to within 5 feet of the cauldronborn. The target must make a separate saving throw for each potion it is attempting to keep in its possession.