14 (natural armor)
102(12d8+48)
30 ft.
acid, poison
poisoned
darkvision 60 ft.
-
4
A creature that hits the crawler with a melee attack while within 5 feet of it takes 7 (2d6) acid damage.
Any creature that starts its turn within 10 feet of the crawler must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the crawler's fumes for 24 hours.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 12 (2d8+3) slashing damage plus 7 (2d6) acid damage.
The crawler spits acid in a line that is 30 feet long and 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 28 (8d6) acid damage on a failed save, or half as much damage on a successful one.