16 (natural armor)
75 (10d8+30)
walk 30 ft., burrow 20 ft., fly 20 ft.
Dex +3, Con +5, Cha +3
Perception +2, Stealth +5
acid, poison, thunder
poisoned
blindsight 120 ft.
Draconic
2
The cave dragon can burrow through solid rock at half its burrowing speed and leaves a 5-foot wide, 5-foot high tunnel in its wake.
The dragon's innate spellcasting ability is Charisma. It can innately cast the following spell, requiring no material components: • 3/Day: darkness
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) poison damage.
The dragon exhales a cone of black poison gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 (4d6) poison damage on a failed save and the target is poisoned if it is a creature. The poisoned condition lasts until the target takes a long or short rest or removes the condition with lesser restoration. If the save is successful, the target takes half the damage and does not become poisoned.