16 (natural armor)
200 (16d12+96)
walk 40 ft.
Dex +4, Con +10, Wis +5
Athletics +12, Perception +5, Survival +5
darkvision 120 ft.
Giant
10
If the giant starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.
The giant makes three attacks. two with its handaxe and one with its tusks.
Melee Weapon Attack: +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 18 (3d6 + 8) slashing damage.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and if the target is a Large or smaller creature it must succeed on a DC 20 Strength saving throw or be knocked prone.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
14 (natural armor)
115 (11d12 + 44)
20 ft.
Dex +4, Con +7, Wis +3
Perception +3
darkvision 60 ft.
Giant
7
The giant makes two attacks with its fists or one with its bite.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until the grapple ends, the target is restrained, and the giant can only grapple one other target.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) piercing damage.
The giant makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the giant, and it takes 7 (2d6) acid damage at the start of each of the giant's turns. If the giant takes 30 or more damage on a single turn from a creature inside it, the giant must make a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 5 feet of the giant. If the giant dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 20 feet of movement, exiting prone.