Cave Troll

Large giant, chaotic evil

Armor Class

14 (natural armor)

Hit Points

47 (5d10 + 20)

Speed

40 ft., climb 40 ft.

Skills

Athletics +6, Perception +3

Senses

darkvision 60 ft.

Languages

Giant

Challenge

4

Keen Smell

The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration

The troll regains 5 hit points at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Spider Climb

The troll can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the troll has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The armored troll makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.