14 (natural armor)
47 (5d10 + 20)
40 ft., climb 40 ft.
Athletics +6, Perception +3
darkvision 60 ft.
Giant
4
The troll has advantage on Wisdom (Perception) checks that rely on smell.
The troll regains 5 hit points at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
The troll can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in sunlight, the troll has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The armored troll makes two attacks: one with its bite and one with its claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.