13 (natural armor)
126 (11d12+55)
walk 40 ft.
6
If the cerodon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the cerodon can make one stomp attack against it as a bonus action.
The cerodon deals double damage to objects and structures.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one prone target. Hit: 29 (4d10 + 7) bludgeoning damage.