15 (studded leather)
65 (10d8 + 20)
walk 35 ft.
dex +5, cha +4
Deception +4, Persuasion +4
Birdfolk, Cervan
2
+2
If an attack deals over half of the general's current remaining hit points in damage (even if their hit points are reduced to 0 by the attack), they immediately regain 8 (1d12 + 2) hit points.
The general's long jump is 30 feet, and their base high jump is 15 feet, with or without a running start.
The general makes three melee attacks, two with their scimitar and one with their dagger. Alternatively, the general can make two ranged attack with their daggers.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.