10
19 (3d8 + 6)
walk 30 ft.
Religion +2, Medicine +4
Birdfolk, Cervan
1/4
+2
The priest is a 3rd-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The priest has the following cleric spells prepared: • Cantrips (at will): guidance, light, spare the dying • 1st level (4): bless, cure wounds, guiding bolt, shield of faith • 2nd level (2): calm emotions, warding bond
If the priest is dealt damage equal to half or more of their current remaining hit points (even if their HP is reduced to 0 by the attack), they immediately regain 8 (1d12 + 2) hit points.
If the priest moves at least 20 feet in a straight line towards an enemy, their antler attack deals an extra 3 (1d6) points of piercing damage. If the target of the charge is Large or smaller, they must make a DC 11 Strength saving throw or be pushed 10 feet away from the priest.
If the priest moves at least 20 feet in a straight line towards an enemy, their antler attack deals an extra 3 (1d6) points of piercing damage. If the target of the charge is Large or smaller, they must make a DC 11 Strength saving throw or be pushed 10 feet away from the priest.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if being held in both hands.