14 (hide armor)
10 (3d6)
25 ft., climb 25 ft.
Perception +6, Stealth +6
Common, Chamaelean
1/2
The chamaelean has advantage on Dexterity (Stealth) checks made to hide in natural terrain.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hits 4 (1d4+2) bludgeoning damage. Instead of dealing damage, the chamaelean can attempt to disarm the target, forcing it to drop one item of the chamaelean's choice that it's holding. The target must make a DC 10 Strength saving throw. On a failed save, the chamaelean takes the object and holds it with its tongue.