Chamaelean

Small humanoid (chamaelean), neutral

Armor Class

14 (hide armor)

Hit Points

10 (3d6)

Speed

25 ft., climb 25 ft.

Skills

Perception +6, Stealth +6

Languages

Common, Chamaelean

Challenge

1/2

Camouflage

The chamaelean has advantage on Dexterity (Stealth) checks made to hide in natural terrain.

Actions

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Tongue

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hits 4 (1d4+2) bludgeoning damage. Instead of dealing damage, the chamaelean can attempt to disarm the target, forcing it to drop one item of the chamaelean's choice that it's holding. The target must make a DC 10 Strength saving throw. On a failed save, the chamaelean takes the object and holds it with its tongue.