Champion of Gorm

Medium humanoid, typically lawful good

Armor Class

19 (splint armor, shield)

Hit Points

33 (6d8 + 6)

Speed

30 ft.

Saves

str +5, wis +4

Skills

insight +4, athletics +5, religion +3

Languages

Common

Challenge

2

Proficiency Bonus

+2

Brave

The champion has advantage on saving throws against the frightened condition.

Actions

Multiattack

The champion makes two Lightning Mace attacks or three Handaxe attacks.

Lightning Mace

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) lightning damage.

Handaxe

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Aura of Resilience (1/Day) (Bonus Action)

The champion exudes an aura of ghostly lightning that fills a 10-foot-radius sphere centered on itself. While this aura is active, the champion and each creature of its choice within the aura have advantage on saving throws. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.