13 (leather armor)
22 (4d8+4)
walk 30 ft.
Acrobatics +4, Deception +5, Insight +2, Perception +2, Persuasion +5
Common, Dwarvish, Elvish, Halfling, Thieves' cant
1/2
The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
The changeling makes two attacks with its dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
13
16 (3d8 +3)
30 ft.
Deception +3, Performance +3, Persuasion +3
darkvision 60 ft.
Sylvan, Common, and two others
1/2
The changeling has advantage on attack rolls against any creature it has surprised.
The changeling has advantage on saving throws against being charmed, and magic can't put it to sleep.
As an action, the changeling can shapechange into a medium or smaller humanoid it has seen, or back into its true form. Any equipment it is wearing is transformed. If the changeling dies, it reverts to its true form.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.