Changeling

Medium humanoid (changeling, shapechanger), Any alignment

Armor Class

13 (leather armor)

Hit Points

22 (4d8+4)

Speed

walk 30 ft.

Skills

Acrobatics +4, Deception +5, Insight +2, Perception +2, Persuasion +5

Languages

Common, Dwarvish, Elvish, Halfling, Thieves' cant

Challenge

1/2

Change Appearance

The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack

The changeling makes two attacks with its dagger.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Unsettling Visage (Recharges after a Short or Long Rest)

Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Changeling

Medium fey (shapechanger), any

Armor Class

13

Hit Points

16 (3d8 +3)

Speed

30 ft.

Skills

Deception +3, Performance +3, Persuasion +3

Senses

darkvision 60 ft.

Languages

Sylvan, Common, and two others

Challenge

1/2

Ambusher

The changeling has advantage on attack rolls against any creature it has surprised.

Doppelganger Ancestry

The changeling has advantage on saving throws against being charmed, and magic can't put it to sleep.

Shapechanger

As an action, the changeling can shapechange into a medium or smaller humanoid it has seen, or back into its true form. Any equipment it is wearing is transformed. If the changeling dies, it reverts to its true form.

Actions

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.