Chaos Quadrapod

Large aberration, Chaotic Evil

Armor Class

14 (natural armor)

Hit Points

52 (7d10+14)

Speed

walk 40 ft., climb 40 ft.

Skills

Acrobatics +5, Perception +4

Senses

blindsight 120 ft. (blind beyond this radius)

Challenge

4

Magic Resistance

The chaos quadrapod has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The chaos quadrapod makes up to two tentacle attacks.

Tentacle

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The chaos quadrapod can grapple no more than two targets at a time.

Chaos Cloud (Recharges after a Short or Long Rest)

The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.