13 (natural armor)
22 (5d6+5)
walk 30 ft.
Stealth +6
psychic
frightened
darkvision 60 ft.
1/2
The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
The chaos-spawn goblin makes two attacks with its scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.