Chaos-spawn Goblin

Small humanoid (goblinoid), Neutral Evil

Armor Class

13 (natural armor)

Hit Points

22 (5d6+5)

Speed

walk 30 ft.

Skills

Stealth +6

Damage Resistances

psychic

Condition Immunities

frightened

Senses

darkvision 60 ft.

Challenge

1/2

Nimble Escape

The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack

The chaos-spawn goblin makes two attacks with its scimitar.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Psychic Stab (Recharge 6)

The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.