Chaplain

Medium humanoid, Any Alignment

Armor Class

18 (chain mail|, shield)

Hit Points

58 (9d8 + 18)

Speed

walk 30 ft.

Saves

wis +6, cha +4

Skills

insight +6, persuasion +4, religion +3

Languages

Any two

Challenge

6

Proficiency Bonus

+3

Spellcasting

The chaplain is a 9th-level spellcaster that uses Wisdom as its spellcasting ability (spell save DC 12; +4 to hit with spell attacks). They have the following cleric spells prepared: • Cantrips (at will): light, mending, sacred flame, spare the dying • 1st level (4 slots): bless, guiding bolt, healing word • 2nd level (3 slots): lesser restoration, prayer of healing, spiritual weapon • 3rd level (3 slots): dispel magic, purge contamination, spirit guardians • 4th level (3 slots): banishment, divination • 5th level (1 slot): flame strike

Devotion

The chaplain has advantage on saving throws against being charmed or frightened.

Actions

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) damage when used in two hands to make a melee attack.