12
123 (19d8 + 38)
30 ft., fly 30 ft.(hover), canHover true ft.
wis +6, cha +7, int +9
deception +7, arcana +9, perception +6
fire
Common, Draconic, Elvish, Ignan
10
+4
If Charmayne fails a saving throw, she can choose to succeed instead.
Charmayne casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): • At will: dancing lights, mage hand • 3/Day: mage armor • 1/Day each: dispel magic, invisibility, polymorph
Charmayne makes three Ashen Burst attacks. She can replace one of these attacks with one use of Spellcasting.
Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 60 ft., one target. Hit: 17 (5d6) fire damage.
Charmayne creates a magical explosion of fire centered on a point she can see within 120 feet of herself. Each creature in a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. A Humanoid reduced to 0 hit points by this damage dies and is transformed into a Tiny charcoal figurine.