Charmayne Daymore

Medium elemental (wizard), neutral evil

Armor Class

12

Hit Points

123 (19d8 + 38)

Speed

30 ft., fly 30 ft.(hover), canHover true ft.

Saves

wis +6, cha +7, int +9

Skills

deception +7, arcana +9, perception +6

Damage Immunities

fire

Languages

Common, Draconic, Elvish, Ignan

Challenge

10

Proficiency Bonus

+4

Legendary Resistance (3/Day)

If Charmayne fails a saving throw, she can choose to succeed instead.

Spellcasting

Charmayne casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): • At will: dancing lights, mage hand • 3/Day: mage armor • 1/Day each: dispel magic, invisibility, polymorph

Actions

Multiattack

Charmayne makes three Ashen Burst attacks. She can replace one of these attacks with one use of Spellcasting.

Ashen Burst

Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 60 ft., one target. Hit: 17 (5d6) fire damage.

Cinder Spite (Recharge 5-6)

Charmayne creates a magical explosion of fire centered on a point she can see within 120 feet of herself. Each creature in a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. A Humanoid reduced to 0 hit points by this damage dies and is transformed into a Tiny charcoal figurine.