Chasm Fiend

Medium fiend (demon), chaotic evil

Armor Class

15 (natural armor)

Hit Points

65 (10d8 + 20)

Speed

30 ft., climb 40ft.

Saves

Dex +6, Con +5

Skills

Acrobatics +6, Perception +5, Stealth +6

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing damage from nonmagical weapons

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Abyssal

Challenge

6

Magic Resistance

The chasm fiend has advantage on saving throws against spells and other magical effects.

Running Leap

The chasm fiend's long jump is up to 30 ft. and its high jump is up to 20 ft. when it has a running start.

Spider Climb

The chasm fiend can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Stone Camouflage

The chasm fiend has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Sunlight Sensitivity

While in sunlight, the chasm fiend has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The chasm fiend makes two attacks with its claws and one with its bite.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.