13
32 (5d4+20)
walk 20 ft., fly 20 ft.
Acrobatics +6, Perception +2, Stealth +6
bludgeoning, piercing, and slashing from nonmagical attacks not made with silver weapons
darkvision 60 ft.
Common, Draconic, Sylvan
1
The chernomoi's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: • At will: detect magic, invisibility, mage hand, mending, message, prestidigitation • 1/Day each: detect poison and disease, dimension door
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 (3d6) thunder damage, or half damage with a successful DC 13 Constitution saving throw.