Chernomoi

Tiny fey, Neutral

Armor Class

13

Hit Points

32 (5d4+20)

Speed

walk 20 ft., fly 20 ft.

Skills

Acrobatics +6, Perception +2, Stealth +6

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks not made with silver weapons

Senses

darkvision 60 ft.

Languages

Common, Draconic, Sylvan

Challenge

1

Innate Spellcasting

The chernomoi's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: • At will: detect magic, invisibility, mage hand, mending, message, prestidigitation • 1/Day each: detect poison and disease, dimension door

Actions

Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Shriek (Recharge 5-6)

The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 (3d6) thunder damage, or half damage with a successful DC 13 Constitution saving throw.