15
45 (7d8 + 14)
30 ft.
Intimidation +7, Perception +2, Persuasion +7
darkvision 60 ft.
Common, Sylvan
4
On each of her turns Cherry Bomb can use a bonus action to take the Dash, Disengage, or Hide action.
Cherry Bomb has advantage on saving throws against spells and other magical effects.
Cherry Bomb makes three melee attacks, one of which can be a kiss.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d10) poison damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Cherry Bomb can create a magical explosive cherry to throw up to 30 ft. Any creatures within 10 feet of the blast must make a successful DC 15 Dexterity saving throw or take 14 (4d6) force damage.