Chishinix' Head

Tiny aberration, unaligned

Armor Class

14

Hit Points

54 (12d4 + 24)

Speed

10 ft.

Damage Resistances

psychic

Condition Immunities

blinded

Senses

blindsight 30 ft. (can't see beyond this radius)

Challenge

3

Proficiency Bonus

Magic Resistance

The head has advantage on saving throws against spells and other magical effects.

Actions

Psychic Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d10) psychic damage.

Leech (Bonus Action)

The head targets one creature within 5 feet of itself and forces the target to make a DC 14 Dexterity saving throw. On a failed save, the head enters the target's space and attaches to the target. While the head is attached, the target takes 7 (3d4) piercing damage at the start of each of its turns, and the head can't use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the head by succeeding on a DC 15 Strength check.