Chitine

Small monstrosity, Chaotic Evil

Armor Class

14 (hide armor)

Hit Points

18 (4d6+4)

Speed

walk 30 ft., climb 30 ft.

Skills

Athletics +4, Stealth +4

Senses

darkvision 60 ft.

Languages

Undercommon

Challenge

1/2

Fey Ancestry

The chitine has advantage on saving throws against being charmed, and magic can't put the chitine to sleep.

Sunlight Sensitivity

While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Sense

While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.

Web Walker

The chitine ignores movement restrictions caused by webbing.

Actions

Multiattack

The chitine makes three attacks with its daggers.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Chitine

Small monstrosity, typically chaotic evil

Armor Class

14 (hide armor)

Hit Points

18 (4d6 + 4)

Speed

walk 30 ft., climb 30 ft.

Skills

Athletics +4, Stealth +4

Senses

darkvision 60 ft.

Languages

Undercommon

Challenge

1/2

Proficiency Bonus

+2

Fey Ancestry

The chitine has advantage on saving throws against being charmed, and magic can't put the chitine to sleep.

Sunlight Sensitivity

While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Sense

While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.

Web Walker

The chitine ignores movement restrictions caused by webbing.

Actions

Multiattack

The chitine makes three Dagger attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.