Choker

Small aberration, Chaotic Evil

Armor Class

16 (natural armor)

Hit Points

13 (3d6+3)

Speed

walk 30 ft.

Skills

Stealth +6

Senses

darkvision 60 ft.

Languages

Deep Speech

Challenge

1

Aberrant Quickness (Recharges after a Short or Long Rest)

The choker can take an extra action on its turn.

Boneless

The choker can move through and occupy a space as narrow as 4 inches wide without squeezing.

Spider Climb

The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The choker makes two tentacle attacks.

Tentacle

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the choker can't use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends.

Choker

Small aberration, typically chaotic evil

Armor Class

16 (natural armor)

Hit Points

13 (3d6 + 3)

Speed

walk 30 ft.

Skills

Stealth +6

Senses

darkvision 60 ft.

Languages

Deep Speech

Challenge

1

Proficiency Bonus

+2

Aberrant Quickness (Recharges after a Short or Long Rest)

The choker can take an extra action on its turn.

Boneless

The choker can move through and occupy a space as narrow as 4 inches wide without squeezing.

Spicier Climb

The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The choker makes two Tentacle attacks.

Tentacle

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the choker can't use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends.