Choldrith

Medium monstrosity, Chaotic Evil

Armor Class

15 (studded leather armor)

Hit Points

66 (12d8+12)

Speed

walk 30 ft., climb 30 ft.

Skills

Athletics +5, Religion +2, Stealth +5

Senses

darkvision 60 ft.

Languages

Undercommon

Challenge

3

Fey Ancestry

The choldrith has advantage on saving throws against being charmed, and magic can't put the choldrith to sleep.

Spider Climb

The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Sense

While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.

Web Walker

The choldrith ignores movement restrictions caused by webbing.

Spellcasting

The choldrith is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The choldrith has the following cleric spells prepared: • Cantrips (at will): guidance, mending, resistance, thaumaturgy • 1st level (4 slots): bane, healing word, sanctuary, shield of faith • 2nd level (3 slots): hold person, spiritual weapon (dagger)

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Web (Recharge 5-6)

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Choldrith

Medium monstrosity (cleric), typically chaotic evil

Armor Class

15 (natural armor)

Hit Points

66 (12d8 + 12)

Speed

walk 30 ft., climb 30 ft.

Skills

Athletics +5, Religion +2, Stealth +5

Senses

darkvision 60 ft.

Languages

Undercommon

Challenge

3

Proficiency Bonus

+2

Fey Ancestry

The choldrith has advantage on saving throws against being charmed, and magic can't put the choldrith to sleep.

Spider Climb

The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Sense

While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.

Web Walker

The choldrith ignores movement restrictions caused by webbing.

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Web (Recharge 5-6)

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Spellcasting

The choldrith casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12): • At will: guidance, thaumaturgy • 1/Day each: bane, hold person

Spectral Dagger (Recharges after a Short or Long Rest) (Bonus Action)

The choldrith conjures a floating, spectral dagger within 60 feet of itself. The choldrith can make a melee spell attack (+4 to hit) against one creature within 5 feet of the dagger. On a hit, the target takes 6 (1d8 + 2) force damage. The dagger lasts for 1 minute. As a bonus action on later turns, the choldrith can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.