Chort Devil

Medium fiend (devil), Lawful Evil

Armor Class

18 (natural armor)

Hit Points

187 (15d8+120)

Speed

walk 30 ft.

Saves

Str +11, Dex +9, Con +12, Int +8, Cha +9

Skills

Athletics +11, Deception +9, Insight +9, Perception +9

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage Immunities

cold, fire, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Celestial, Common, Draconic, Infernal, Primordial; telepathy (120 ft.)

Challenge

12

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The chort devil's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components: • At will: blur, magic circle, teleportation • 3/Day: scorching ray (5 rays) • 1/Day each: dispel magic, dominate person, flame strike, haste

Actions

Multiattack

The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.

Flaming Ranseur

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.

Devilish Weapons

Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage.