Chupacabra

Medium monstrosity, Neutral Evil

Armor Class

14 (natural armor)

Hit Points

45 (6d8+18)

Speed

walk 30 ft.

Skills

Perception +3, Stealth +4

Damage Resistances

bludgeoning, piercing, slashing from nonmagical weapons

Senses

darkvision 120 ft.

Challenge

3

Sunlight Sensitivity

While in sunlight, the chupacabra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Drain Blood

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is prone, incapacitated, or restrained. 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Chupacabra

Small monstrosity, Unaligned

Armor Class

13 (natural armor)

Hit Points

36 (8d6+8)

Speed

walk 30 ft.

Skills

Acrobatics +4, Perception +3, Stealth +4

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Challenge

1/2

Keen Hearing And Smell

The chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Running Leap

With a 10-foot running start, the chupacabra can long jump up to 25 feet.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 6 (1d6 + 3) piercing damage, and the chupacabra attaches to the target. While attached, the chupacabra doesn't attack.

Fearful Gaze

The chupacabra fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the chupacabra's Fearful Gaze for the next 24 hours.