Cinderslag Elemental

Large elemental,

Armor Class

15 (natural armor)

Hit Points

102 (12d10 + 36)

Speed

walk 20 ft., burrow 40 ft.

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

fire, poison

Condition Immunities

exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses

darkvision 60 ft.

Languages

Challenge

8

Proficiency Bonus

+3

Searing Presence

Any creature that starts its turn within 5 feet of the elemental takes 5 (1d10) fire damage.

Molten Form

The elemental can move through a space as narrow as 1 inch wide without squeezing. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and must succeed on a DC 14 Strength saving throw or be restrained. A creature that starts its turn restrained in this way takes 5 (1d10) fire damage. It can repeat the saving throw at the end of each of its turns, freeing itself on a success.

Water Susceptibility

For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack

The elemental makes two slam attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage plus 5 (1d10) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Molten Gaze

Ranged Spell Attack: +8 to hit, range 30 ft., one target. Hit: 21 (6d6) fire damage, and the target must succeed on a DC 14 Constitution saving throw or have one nonmagical item of the elemental's choice that the target is carrying instantly melt or burn to cinders.