18 (natural armor)
310 (20d20 + 150)
50 ft., climb 50 ft.
charmed, exhaustion, frightened
blindsight 30 ft., darkvision 120 ft.
18
+6
If the spider fails a saving throw, it can choose to succeed instead.
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The spider ignores movement restrictions caused by webbing.
The spider makes two Bite attacks. It can replace one of these attacks with a use of Web Bomb.
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) poison damage.
Ranged Weapon Attack: +14 to hit, range 300 ft./600 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage, and the target and all creatures within 10 feet of it must succeed on a DC 19 Dexterity saving throw or take 10 (3d6) acid damage and have the restrained condition until the start of the spider's next turn.