City Satyr

Medium fey, chaotic neutral

Armor Class

14

Hit Points

49 (9d8 + 9)

Speed

40 ft.

Skills

Perception +3, Performance +7, Stealth +6

Languages

Common, Elvish, Sylvan

Challenge

2

Magical Resistance

The fey has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The satyr makes two melee attacks: one ram attack and a sword attack, or two sword attacks.

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Smoky Voice

The satyr sings a magical melody. Every female creature within 60 ft. of the satyr that can hear the song must succeed on a DC 14 Wisdom saving throw or be charmed until the song ends. The satyr must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the satyr is incapacitated. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this satyr's song for the next 24 hours.