14 (armor scraps)
45 (10d8)
walk 30 ft.
bludgeoning
poison
exhaustion, poisoned
darkvision 60 ft.
Understands the languages it knew in life but can't speak
2
If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
The clacking skeleton makes two attacks. one with its glaive and one with its gore or two with its shortbow.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.