Clacking Skeleton

Medium undead (skeleton), Neutral Evil

Armor Class

14 (armor scraps)

Hit Points

45 (10d8)

Speed

walk 30 ft.

Damage Vulnerabilities

bludgeoning

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

Understands the languages it knew in life but can't speak

Challenge

2

Horrid Clacking

If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.

Actions

Multiattack

The clacking skeleton makes two attacks. one with its glaive and one with its gore or two with its shortbow.

Glaive

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Gore

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.