17 (natural armor, shield)
112 (15d8+45)
walk 30 ft., climb 30 ft.
Str +7, Dex +5, Con +6
Athletics +10, Intimidation +5
poison
charmed, frightened, poisoned
5
The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The gladiator can't be disarmed, and cannot make ranged attacks.
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
The gladiator makes three melee attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.