16 (natural armor)
84 (8d10 + 40)
40 ft., climb 30 ft., fly 80 ft.
Acrobatics +6, Perception +4, Stealth +6
cold
darkvision 120 ft.
Terran
5
The cliffhanger can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The cliffhanger has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
The cliffhanger makes two melee attacks: only one of which can be a bite attack.
Melee Weapon Attack: +9 to hit, reach 5 ft. one target. Hit: 15 (2d8 + 6) piercing damage.
Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 10 (1d8 + 6) slashing damage.
Melee Weapon Attack: +9 to hit, reach 15 ft. one target. Hit: 10 (1d8 + 6) bludgeoning damage.
The cliffhanger exhales a blast of wind in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 7 (2d6) force damage on a failure, half damage on a success. If the target fails their saving throw, they are also thrown off the cliff and take falling damage.