Cliffhanger

Large fey, chaotic evil

Armor Class

16 (natural armor)

Hit Points

84 (8d10 + 40)

Speed

40 ft., climb 30 ft., fly 80 ft.

Skills

Acrobatics +6, Perception +4, Stealth +6

Damage Resistances

cold

Senses

darkvision 120 ft.

Languages

Terran

Challenge

5

Spider Climb

The cliffhanger can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Stone Camouflage

The cliffhanger has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The cliffhanger makes two melee attacks: only one of which can be a bite attack.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft. one target. Hit: 15 (2d8 + 6) piercing damage.

Claws

Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 10 (1d8 + 6) slashing damage.

Tail

Melee Weapon Attack: +9 to hit, reach 15 ft. one target. Hit: 10 (1d8 + 6) bludgeoning damage.

Wind Breath

The cliffhanger exhales a blast of wind in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 7 (2d6) force damage on a failure, half damage on a success. If the target fails their saving throw, they are also thrown off the cliff and take falling damage.