14 (natural armor)
15 (6d4)
walk 30 ft., fly 50 ft.
Dex +5
Stealth +5
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
understands Common, telepathy 100 ft. (creator only)
1/2
The clockwork beetle is immune to any spell or effect that would alter its form.
The clockwork beetle has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.