Clockwork Beetle

Tiny construct, Unaligned

Armor Class

14 (natural armor)

Hit Points

15 (6d4)

Speed

walk 30 ft., fly 50 ft.

Saves

Dex +5

Skills

Stealth +5

Damage Immunities

poison, psychic

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

understands Common, telepathy 100 ft. (creator only)

Challenge

1/2

Immutable Form

The clockwork beetle is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork beetle has advantage on saving throws against spells and other magical effects.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.