12 (natural armor)
45 (6d8+18)
walk 30 ft.
Athletics +5
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
Common
1
The soldier is immune to any spell or effect that would alter its form.
A single clockwork soldier's rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.
The soldier has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.