14 (natural armor)
105 (10d10 + 50)
30 ft.
Perception +7
bludgeoning, piercing, and slashing from nonmagical weapons
poison, psychic
blinded, charmed, exhaustion, paralyzed, petrified, poisoned
darkvision 60 ft.
Sylvan
7
While the clone shroom remains motionless, it is indistinguishable from a giant mushroom.
The clone shroom has advantage on saving throws against spells and other magical effects.
While in direct sunlight, the clone shroom has disadvantage on ability checks and saving throws.
The clone shroom has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
The clone shroom makes one bite attack and three pseudopod attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the clone shroom can't grapple another target.
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
The shroom makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed and the grapple ends. While swallowed the target is blinded and restrained, it has total cover against attacks and other effects outside the clone shroom, and it takes 17 (5d6) necrotic damage at the start of each of the clone shroom's turns.
The shroom grows a duplicate of a good-aligned creature that died after being swallowed by it. This clone forms inside the shroom and grow to full size and maturity after 30 days. The original creature's soul transfers to the clone. The clone is physically identical to the original and has the same personality, memories, and abilities, but their alignment has changed to evil.